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advanced game design with flash

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AdvancED Game Design with Flash (Paperback)

Rex van der Spuy

Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Germany (2010)

ISBN 10: 1430227397 ISBN 13: 9781430227397

New Paperback First Edition Quantity: 1

Book Description Paperback. Condition: New. 1st ed. Language: English. Brand new Book. Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. Seller Inventory # LIB9781430227397

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Stock Image

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AdvancED Game Design with Flash (Paperback)

Rex van der Spuy

Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Germany (2010)

ISBN 10: 1430227397 ISBN 13: 9781430227397

New Paperback First Edition Quantity: 10

Book Description Paperback. Condition: New. 1st ed. Language: English. Brand new Book. Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. Seller Inventory # BZV9781430227397

More information about this seller | Contact this seller

advanced game design with flash

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